FT Diomedes
The Graduates Get Off My Lawn
1299
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Posted - 2015.07.14 03:30:38 -
[1] - Quote
Nothing is stopping you from running missions or ratting in a group.
I love group content, but love the fact that Eve has plenty of content that I can do solo.
Eve definitely does not need a way to reward me even more for playing the game with six characters.
What I would totally support, is making DED sites, especially the 6/10 through 10/10 harder and less common. As it is, they are all relatively easy (although they are easier in some space than in others). I would be okay with them requiring more team work to complete.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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FT Diomedes
The Graduates Get Off My Lawn
1301
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Posted - 2015.07.14 06:35:56 -
[2] - Quote
Rivr Luzade wrote:FT Diomedes wrote:What I would totally support, is making DED sites, especially the 6/10 through 10/10 harder and less common. As it is, they are all relatively easy (although they are easier in some space than in others). I would be okay with them requiring more team work to complete. You mean the Serpentis 6-10/10s? All other DEDs of these classes that I know are definitely a challenge solo. I recently had the pleasure to run a Sansha 10/10; it definitely was not soloable in my BS and I brought along some corp mates in logis. I am not entirely sure about Guristas, but all Serpentis DEDs are soloable in an Ishtar without any problems. I do not know if you know the Sennen's Tip (Part 2 of the Serpentis Logistical Outpost). This site, while "only" having a very low chance of dropping cruiser A-Type modules, is highly challenging in my opinion. Respawning neutralizing towers and high-dps sentries, lots of elite frigates and elite cruisers and time/ship kill triggered waves of reinforcements. I tried this one a couple of times in Syndicate in an Ishtar and it took me some time and effort to not die in this one. The same goes for the Angel version (Mineral Acquisition Outpost 2), which I have only been able to run once so far but experienced some problems with my Geddon when I did. They are classified as unrated 6/10s, but by the challenge that I felt in these plexes, they are more likely to a 9/10. More DEDs should be like these, including some further improvements to make them even harder, in particular by fielding more ewar and elite stuff, more respawns and random triggers or time based triggers to increase the pressure.
We can discuss this further in another thread - so I do not want to get too far down the rabbit hole. I will say this, however, I do not think that a solo Ishtar should be capable of doing the 10/10 sites with ease.
As for the sites I have run: The Serpentis 6/10 is a difficult site. The Serpentis 7/10, 8/10, 9/10, and 10/10 are very easy.
For Guristas, the 6/10, 7/10, 8/10, 9/10, and 10/10 are complete jokes. Ludicrously easy if you have the proper setup. The non-rated Guristas sites (e.g. Provincial HQ and associated escalation), are much more challenging. I think the 10/10 sites should be brought up to that level.
The Blood Raiders sites are challenging. I personally think that the Blood Raiders sites are the proper difficulty level. They are hard enough that not everyone can run them with ease (unlike Guristas), while not requiring a fleet to complete them in a timely manner.
I have only done a couple of Drones, Sanshas, or Angels sites. Some were harder than others.
Rivr Luzade wrote: Too much encouragement for group activity in general, however, I am not a fan of. It took me hours to get the 2 logistics for the 10/10, because people either do not want to rat, do rather rat anoms, do not have time and are afk, are gate camping some random gate or just ship spin while doing something else or for other reasons do not want to rat. I do not have the capabilities (neither pc spec and monitor count wise nor in terms of number of accounts) to run alts nor do I want to. Some PVE activities requiring a fleet to gain more rewards is all nice and dandy, but if everything were to be turned into this mess and I would have to wait for and depend on other people or park an alt on the gate all the time, PVE would turn even more into a dissatisfying activity for many than it already is. Not to mention the (as just said) already mentioned problematic use of alts to circumvent the limitations and gain more still running solo.
I completely agree with you on this one. On the one hand, I like the idea of more group activities. On the other hand, I like the ability to log in to Eve on a Wednesday night in late USTZ and at least have something interesting to do solo. Waiting for other people to log in to have any content is a bad thing.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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